Somewhere in the back of the DM's Guide, or maybe buried in fine print in the Player's Guide, there is a class specialization. Some lucky few get to make use of it, but more often than not, it is made us of against them, usually to complicate the plot.
Fortunately, we're here to help you prepare yourself, to defend against the poison darts of ignorance. Where did those assassins come from? And, more importantly, where did they go? Find out with us as we pass a flat world on the back of a turtle, visit ancient Persia, plug into an animus, and see what you've got in your genes. This is GM Word of the Week.
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